Blade Runner 2049 — Territory Studio © 2014 Marvel Guardians of the Galaxy
Blade Runner 2049 — Territory Studio

FUI design and animation — Learning resources

Skan Triki
4 min readJan 21, 2020

Because learning resources about FUI are very dispersed, I have compiled in a list what I consider to be the best content. If you have any question or want to add in this list a great content, don’t hesitate to notify me.

Presentations

NAB

2013 — John Lepore : Defeating Suicide-Mission Deadlines

2015 — Robyn Haddow : Breakdown of FUI Shots for the Flash and Arrow

2015 — Nik Hill : UI Design and Animation for Avengers

2016 — Nik Hill : Screen Graphics, 3D Design & Animation Work

2016 — Andrew Kramer : Holograms, After Effects & Star Wars

2017 — John Lepore : 5 “Wrong” Ways To Use Cinema 4D

2017 — Russ Gautier: Blockbuster FUI techniques in Cinema 4D

2017 — Robyn Haddow : Cinema 4D FUI in a Flash

2018 — Robyn Haddow : Make it MoGraphable: Creative Concepts for Production

2019 — Casey Hupke : Generative art style

2019 — Robyn Haddow : Creative Applications & Production Techniques

2019 — Marti Romances : Creating Quick 3D Abstract Scenes

2019 — Bryan Colema : Broadcast and Commercial design work

IBC

2015 — Peter Eszenyi : Using Cinema 4D in Feature Films

2017 — Peter Eszenyi : World Building with Futuristic Technology

2017 — Peter Eszenyi : Narrative Design: Concept Work & VFX for Ghost in the Shell

2018 — Nick Lyons : Re-imagining the Milano: Space Avionics

2018 — Nick Lyons : Creating Abstract Designs for Avengers: Infinity War

2019 — Peter Eszenyi : Combining VFX, Design and Storytelling

SIGGRAPH

2010 — John LePore — C4D in Motion Graphics, Iron Man 2

2012 — Ash Thorp : Conception to delivery of blockbuster animations

2014 — Lorcan O’Shanahan, Day 02 : Enders Game Interface Design and Mograph Magic

2015 — Cantina Creative — Cinema 4D VFX for Avengers

2016 — Nik Hill : MoGraph Tricks and Tips to Supplement Your Workflow

2016 — Nik Hill : Designing and Modeling 3D Assets in C4D

2017 — Nick Lyons : Futuristic Technology in Ghost in the Shell: Brief to Deliverable

2018 — Marti Romances : Simple MoGraph Techniques for FUI Design

2018 — Robyn Haddow : Using MoGraph to Create Ant Man’s Tech

2018 — Russ Gautier : Cinematic Techniques in Cinema 4D

2019 — Russ Gautier : Blockbuster visual effects

2019 — Marti Romances : Create stunning visuals for Avengers Infinity War and Endgame

Other presentations

2014 — Andrew Kramer : Designing Futuristic Titles for FOX’s “Almost Human”

2017 — Blender Conference : The Secret of Making High Quality Art in Blender and Everywhere

2018 — Super Meet : Peter Eszenyi : C4D in Blockbusters

2018 — Nicer Tuesdays : Andrew Popplestone, Blade Runner 2049

Courses

The Perception Guide to FUI

Learn Squared : Ui and Data Design for Film

Learn Squared : Hud Design

Learn Squared : Hud Animation

Rohan Dalvi : Houdini, User inerfaces and motion graphics

Plurasight : After Effects : Creating a Sci-Fi UI with Trapcode Form

Motion Design School : After Effects — Ui Animation Fundamentals

3D Motion Tour : “Senses” Breakdown: Introduction

Rebelway : Sci-Fi Visualisations in Houdini

Rohan Dalvi : Little big UI training

Tutorials

Cinema 4D : Sean Dove — AR glitch effect

Cinema 4D : Create a Futuristic User Interface

Cinema 4D and After Effects : Hexagon floor animation

After Effects : Create a Military Drone Effect

Games : User Interface Design

Cinema 4D : Creating a Planetary Grid Sphere

Houdini : Sprite Grid

Black Panther technical and conceptual development

Learning to Make HUDs

Grant Warwick : Hard Surface Design Theory

Helloluxx : Field Force Type Reveal

Riot Galmes : So You Wanna Make Games ? | Episode 9: User Interface Design

Mamoworld : Science Fiction User Interface with iExpressions

Cavalry : Getting Started — Creating a FUI

Channels and Sites

Cantina Creative

Perception

Red Giant

Mobox

Videofort

Eyedesyn

Workbench

Videocopilot

Creatiflux

Interface Love

Pushing Pixels

Reddit FUI

Access Granted

RevReng Mograph

Evgeny Rodygin

Nawaz Alamgir

Resources

Alchemy Circles Generator

Motion Periodic Table

Motion Café — Grégory Villien : UI Design Pack After Effects

Ryan Uhrich — Graph4D plugin

Zeptobars

Windmill Art — JSPlacement

Jayse Hansen — FUI Design Newsletter

Nawaz Alamgir — FUI Tool Kit

Books

How to design user interfaces for film and games

Typeset in the future

Make It So : Interaction Design Lessons from Science Fiction

Batman V Superman : Dawn Of Justice: Tech Manual

Articles

Plurasight : Designing a HUD That Works for Your Game

Greyscalegorilla : Creating fui for the Marvel cinematic universe

Greyscalegorilla : Assembling Avengers: Endgame user interfaces

Greyscalegorilla : The Avengers find their way using Cinema 4D and City Kit

FxGuide — Part : Screen graphics and Iron Man’s HUD

FxGuide — Prometheus : Rebuilding hallowed vfx space

Creative Cow : Upping the HUD ante with Adobe After Effects

Rocketstock : Create a Spider-man Inspired HUD in After Effects

School of Motion : 12 Incredible Futuristic UI Reels

Fast Company : 7 Questions For The Guy Who Designed Minority Report’s Futuristic UIs

Nasa : Head-Up Displays and Attention Capture

80LV — Hard Surface Design: Imagining Interior Structure

ArtOfVfx — Total Recall : Ash Thorp, creative director/designer

Sasha Martinsen — Generative FUI technique

Mograph.com — Behind the Screens of Feature Films

Talks

Panel : Design, Graphics, and the Art of Motion

Learn Squared : Ash Thorp sharing his process in developing UI 1

Learn Squared : Ash Thorp sharing his process in developing UI 2

Learn Squared : Ash Thorp sharing his process in developing UI 3

Learn Squared : Adding Texture to your UI Designs

Learn Squared : Ash Thorp sharing his process in developing UI 4

Learn Squared : Ash Thorp sharing his process in developing UI 5

Learn Squared : Ash Thorp sharing his process in developing UI 6

Learn Squared : Assassin’s Creed UI process

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Skan Triki
Skan Triki

Written by Skan Triki

Motion designer — 3D Artist — Media Consultant

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